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Temple of

Sinead

 

temple roster
 

Goddess|  Sinead 

Description/duties|  goddess/charge of all things created/creation itself

Perk|  opponents to creation have half their DMG taken away from them during a battle due to sinead's hate for the idea of ruining life. she has other ways of punishing those against her with means of making their lives suffer- rather than taking them away. all things of life are tied to her especially children and nature

Avatar [1]|   Anouk 

Description/duties|  The temple servant that is so closely tied to Sinead, they share a bond unlike any other being in Tyran. The Avatar is a mortal that represents Sinead and Creation through means of keeping a balance between the good and the bad of creation. He is the watcher of the staff and works in Sinead's place to guide those who wish to create is she is not around

Perk|  Can do all that the other staff can do. Should Goddess reach the point of death, the Avatar dies in her stead

Guardian [1]|  Adrea

Description/duties|  The security of the temple, making sure that any who threaten Creation will be brought down (though not always meaning fighting or death). They are the protector of the goddess, all the staff, and the temple itself

Perk|  Can absorb another person's DMG continuously. If HP is 50% or less and they took DMG for someone else in the same event/battle, they gain 1 auto hit (cannot be dodged.)

High Priest [1]|  N/A

Description/duties|  The High priest is in charge of Creations Word. They are the first person seen often when the front doors of the temple is opened, or a 'hello' is made. They guide those who seek knowledge of Creation and help with the Avatar to represent Creation. They are the ones who are always in the temple teaching, giving advice, and helping lost souls find their spark in Creation. They are also responsible for the health of those who need it, and it is the High Priests job to make the choice on whether one is worthy of Creations Healing

Perk|  Can perform resurrections. Can heal another (but not self) equal to their rank's DMG 3 times in battle/event

Priests(ess) [3]|  N/A

Description/duties|  The priest/priestess are the supporter of the high priest and the temple. They also offer advice and guide those to Creation should the High Priest not be around or if he needs the help. They are also the ones in charge of keeping the temple at its best, tending to little things around the temple to help those feel more welcomed upon entering

Perk|  Can transfer their own HP to another through healing

Messenger [1]|  N/A

Description/duties|  The one who spreads the word of both Sinead and Creation. At times, she/he is often the one who will speak for Sinead in her place when the goddess can not be there through Tyran, thus they are known for their free spirit to travel the lands

Perk|  Can dodge one full attack per battle/event. Cannot be used to dodge an auto-hit

Followers|  N/A

Description/duties|  None

Perk|  Followers of Creation gain one heal equal to DMG during a battle

 

 

description

Directly in the center of the jungle stands a temple covered in rich plant life. The grey slabs of stone peer through the greenery, looking a strong and sturdy as the day it was built, clearly a newer made building. Along the right of the temple runs a river- knee deep, which is said to lead the way through the dangers of the jungle and into the safety of the Goddess' home.

It's shape is similar to that of a castle; rectangular in shape with two higher towers on the far left and right. Steps lead up to the large wooden door; steps that are never covered in snow. Spring is always the season of the temple, neither summer nor winter touch the lands of creation.

Compared to the outside, the inside of the temple looks much calmer. Though nature still lingers inside of the first room, it is not a wild as the outside walls.The moment one walked inside, all sound from the outside world was cut off, for the temple was not only a safe haven of the body, but also the mind and soul. Free for anyone to create without worry of their ideas being stolen.

The first room is the alter room. A high ceiling and grand room, it is the calmest and most welcoming room of the temple. Torches of a soft pink glow run along the walls, while art of all types fill in the gaps- running all the way to the top of the high ceiling of the room. Pews are lined up just in front of the alter: a large tree trunk that is polished and made of dark oak.

To the left is an archway that leads out into the gardens of creation where at least one of every plant ever existed in Tyran is kept. From soft flowers to deadly fly traps.

To the right is another archway, though it continues on to follow the scent of sweet bread. A dining room and kitchen, where at least two cooks are always there to help anyone who needs something to eat.Directly behind the alter is a large set of stairs, lined in the center of the wall. One can see that it leads up to the hall full of rooms and offices. Everything from staff rooms, the high priest office, and birthing rooms.

However still on the first floor, to the right of the large stair case was another door against the wall. Above the door was a sign that read 'library' where all books on creation, Tyrans history, and businesses were listed. Around the shelves, a tree grows. It is said to have grown due to the thirst of knowledge and protects the books from being tarnished. Finally, the last major room on the first floor was the healing wing. It was on the exact opposite side of the grand stair case. It's room was large, many beds and screen protectors from the diseased.

On the upper level, on either end of the hall that is all rooms, are the two towers of the temple. The right tower is cut off by a locked door, unable to be opened by any sort of magic or skill. The tower houses Sinead's private quarters which is like a small home for her children and family.

The left tower is a sun room, an open room with glassless windows to view the entire temple grounds and just beyond it.Back behind the temple leads a stone path towards a 'greenhouse', a stable, and a forge.

 

 

protection

Protective wards surround the building to keep those who wish to destroy out, for that was the opposite nature to the temple of Creation.  All outdoor sound was blocked the moment one walked into the temple, whether the door was open or not- minds are free to think without fear of another sneaking in to steal an idea. Protective rooms for pregnant mothers are made so that no harm can come to them during time of pregnancy. 

 

 

colors & symbol

Light green, pink, and yellow. Symbol is a tree with a snake around the trunk and a peace sign formed by the branches and leaves.

 

 

rules

1. The temple IS a safe haven- no destruction of people can be done INSIDE the temple or surrounding area. Even objects that belong/were created in the temple cannot be destroyed inside the temple walls.

2. Inside the temple, all outside the temple will be silenced. Including the telepathy of others OUTSIDE the walls. (Save for messages to and from the goddess and those who carry the symbol of creation) Your creations are yours alone, none can steal. If permission is given, telaphathy can be done inside the temple walls to another inside. 

3. All pregnant women and children who devote to the goddess will be protected from all harm.

4. Should any rules be broken, one will be enslaved to the goddess for one months time (one week IRL), forced to farm for the temple ground as a way of creating something back into the soil for their disruption in the temple. Further punishment will be trapped in a room of nothing... Where all creation starts from.

 

 

service

Marriage: All marriages will be done by a priest(ess) with approval from the Goddess of Creation. (Or the head Priest(ess))

Resurrection: Should an offering be made to the goddess, she or the head priest(ess) will resurrect a fallen life.

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