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Herbal Remedies.

With great power.

Sinead has a knack for making herbal remedies
 

List of healing abilities-​

Can heal by photosynthesis while in direct sunlight. (d1 LP per SP)

Advanced Heal: Doubles your Heal magic effect, keeps regular cost. (Regular Heal roll. 1 CP investment only.)

Heal Limbs: Regrows, mends, and heals damaged or removed limbs from aimed shots. (10% per CP)

Heal Poison: Cures or withdraws poison from the body. (10% per CP)

Sober: Cures a person of their drunkness. (10% per CP)

Realist: Combats or cures trickery magic (used as a cure or defense, higher roll wins in defense/attack.)

Illness: Cures most illnesses. (10% per CP; GM Discretion)

Healer.

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